Jun 06, 2008, 03:57 AM // 03:57
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#41
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Academy Page
Join Date: Jan 2007
Location: det.
Guild: idk
Profession: Mo/E
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glad i held onto my tweps. hopefully ill be able to make a bit more cash on them now.
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Jun 06, 2008, 03:59 AM // 03:59
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#42
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Wilds Pathfinder
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
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Well, i just bought a couple torment swords for REALLY cheap, and i thin ki will sell them for an obsurd price in the next update ^^.
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Jun 06, 2008, 04:06 AM // 04:06
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#43
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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This is common sense. This is what people wanted. Anet can score a few points, but why do these things take so long before they get implemented?
Last edited by Gun Pierson; Jun 06, 2008 at 04:42 AM // 04:42..
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Jun 06, 2008, 04:09 AM // 04:09
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#44
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Krytan Explorer
Join Date: Oct 2007
Location: Dela-where?
Guild: Demonic Rage [dr]
Profession: E/
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damn. Now i wish I still had mine.
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Jun 06, 2008, 04:13 AM // 04:13
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#45
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Kamaspama
Join Date: Dec 2005
Location: Nunya Bizness
Guild: pupu / SLAP
Profession: W/
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Watch them make it where you can display your tonics as "elite armor" next....
Have to agree with the whole rearrange system is one of the biggest things that needs to be fixed and probably will be the last to be worked on.
__________________
The best way to cheer yourself up is to try to cheer somebody else up. Mark Twain
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Jun 06, 2008, 04:27 AM // 04:27
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#46
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Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
Originally Posted by DarkFlame
Just a matter of time before the qq'ers ask for weapons from other campaigns be added and Anet to cave. I'm surprised there isn't already such a thread(or a dozen).
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It's not qq'ing, it's common sense. My character's been around 3 years. He's had some weapons nearly that long. He's depended on them through thick and thin. And then (when GWEN came out) we find that we can only put the fugly destroyer weapons in our hall. That was a let down.
Don't get me wrong -- this is a step in the right direction, although now there are 2 sets of "fuglies" we can put in the hall instead of one. All end-game stuff should be allowed in there, and I think there's a strong case to be made for (at least) all max lvl greens, if not golds as well.
Last edited by raven214; Jun 07, 2008 at 08:50 PM // 20:50..
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Jun 06, 2008, 04:37 AM // 04:37
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#47
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Wilds Pathfinder
Join Date: Apr 2007
Location: United States
Guild: [SOHE]
Profession: W/
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Quote:
Originally Posted by Grenths Ire
i have always been confused about what the requirement is for a weapon to be placed in the HoM that would only lend itself to Destroyer Weapons... what is Anet's rationale behind this?
If they then add Tormented Weapons, then why only those two? Why not End Game Greens? Or Elite Area Greens and Golds (perfect, of course)?
I have one Destroyer Weapon on display... but I have lots of really "special" weapons equipped on my toons and heroes.
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*Picks a piece of paper from a hat*
"Look! Destroyer Weapons"
Damn these Anet kids are crying again......we needa do something about it.
*Picks a piece of paper from a hat*
"Look! Tormented Weapons"
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Jun 06, 2008, 04:40 AM // 04:40
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#48
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Ah nice, But this will make ppl that are rich with their ambraces even more richer
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Jun 06, 2008, 04:47 AM // 04:47
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#49
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Hmm... to spend 5k gold + 18.5k in materials for a Destroyer item... or to spend whatever the price an Armbrace of Truth is now...
Quite the dilemma I have...
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Jun 06, 2008, 05:13 AM // 05:13
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#50
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Krytan Explorer
Join Date: Aug 2007
Guild: Menos Espadas
Profession: N/
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Quote:
Originally Posted by Skyy High
Do you need the full set of rare minis (Zhed, Vizu, etc) to get a completed minipet monument? No, NONE of the monuments require you to have any specific entry to count as complete. Why would the weapon monument be any different?
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I'm afraid you missed the point completely. With mini-pets, you are correct that it doesn't matter what goes in there; could be gold, white, ultra-rare whatever. The weapon monument is limited to Destroyer and soon to be Tormented weapons. That right there is a specific REQUIREMENT. I can't put my Crystalline, Stormbow, Deldrimor etc. to call it complete, now can I?? The fact that IF they decide to add another row for Tormented weapons means the completed Weapon Monument I have now, could 'possibly' to be imcomplete when they update HoM. However, the FULL details have yet to be announced so I'll keep an open mind.
Last edited by Hollow Gein; Jun 06, 2008 at 05:27 AM // 05:27..
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Jun 06, 2008, 05:48 AM // 05:48
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#51
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Wilds Pathfinder
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Really disappointed. They should have just said this was all they were going to do, instead of being cyptic.
When ANet changes something these days, it seems to be more about stirring discontent, than fixing anything.
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Jun 06, 2008, 06:07 AM // 06:07
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#52
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Ascalonian Squire
Join Date: Mar 2008
Guild: Stewards Of The Ancient Rites [STAR]
Profession: N/
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So uh... I guess I'll never see my necros +5e 20% enchant sephis axe or my two zodiac staffs in GW2 then?
What about the people who do not have/want destroyer/torment weapons?
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Jun 06, 2008, 06:11 AM // 06:11
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#53
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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First Destroyer weapons and now Torment weapons. I know there are some that like them, and then there are people that just want them because they're rare and expensive, but I personally find them all ugly.
Any chance of allowing us to follow our own tastes and put weapons we actually like in our HoM?
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Jun 06, 2008, 06:29 AM // 06:29
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#54
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
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Quote:
Originally Posted by Orange Milk
Eh, My hall is already full of Destroyer weapons, like I was told to do from the start.
Thanks ANet, Glad I got a storage full of useless Items that are uglier than shit, instead of something that looks nice.
What else can you update that I've already done and can't undo?
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Just give some good mods to those D-weapons and give them to your heroes
I'd rather add deldrimor weapons than Tormented weapons, btw
Last edited by graverobber2; Jun 06, 2008 at 06:32 AM // 06:32..
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Jun 06, 2008, 06:55 AM // 06:55
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#56
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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If in order to max the hall we have to have all 11 torm weps +11 destroyer weps, i'm going to be totally gutted. Hopefully you just need 11 of any kind in total, becaus i'm not spending 1mil+ on these torm weps
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Jun 06, 2008, 07:10 AM // 07:10
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#57
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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LOL at those thinking this is going to require we all fill a full row with tormented . Just goes to show how there are people that only look at things from the most extreme scenario they can imagine. The mere thought that all of a sudden we have to all find 11 armbraces of wealth is ludicrous, so why are so many sheep jumping to that assumption? Reading the QQing about all the farming people are going to have to do is rather humerous.
You can postulate all you want about Anet and common sense, but it seems fairly evident that they have added in one additional class of weapons to HELP some people fill their rack. It is not going to be a huge money spinner for those with tormented's. They have to decide whether to customise their purple's by putting them in or by selling them off and putting in the cheaper destroyer's.
I have one curses staff that I will add in and take the hit on lost value when it is customised - the rest of what I put in though will be the cheaper destroyers. This change should only be peeving off a few leets that would have been happy to customise their tormenteds to fill their racks. Most that complain they have sold them would again sell them rather than face the huge value they drop when they get customised.
Personally their seems to be a huge QQ over something that should be welcomed. While I see a few slightly slightly reasonable grievances about the fringes, this seems to be the usual "beat up Anet" topic that happens when anything and everything is changed.
Cue the cat pics please
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Jun 06, 2008, 07:17 AM // 07:17
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#58
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Cool.
I will now have grand total of one weapon in that monument. Thats kinda improvement from zero.
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Jun 06, 2008, 07:18 AM // 07:18
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#59
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I have a full HoM, So long as I can add Shan's torment weapons to it instead of the destroyer ones already there it'll be cool.
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Jun 06, 2008, 07:19 AM // 07:19
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#60
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by -rightuos-
"Tormented weapons are ugly like the destroyer weapons"
So don't fill it, that simple.
"they should add deldrimore and and make factions end game weapons craftable and add them too"
NO! ... I'll say it again Hell NO! The deldrimore weapons are cheap to make and would take from the importance of the section all together.
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You should practice what you preach, if you don’t like Deldrimor don’t like it bug you and move along.
Quote:
Originally Posted by -rightuos-
Look Y'all aren't looking at the bigger picture, ectos price is falling fast, if they wanted to fix it they would have nerfed shadow form a bit.
So by putting the Tormented weapons into the HoM they create a new form of ecto... the gemstone. which in turn sells copies of NF to those in need of the area to gain them.
People who get to the area will find it impossible to form a group without Ursan and then realize they need to purchase eotn to get the goods.
Obsidian armor is tired and old and lost its luster. what better way to reinvent the economy?
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No that's not it, it goes more like Regina Buenaobra in one of her private conversasion with some idiot who whinned about not being able to add tormented weapons in the HoM and not knowing how dumd that would be for a few good reasons. They were never able to remove all the ill gotten goods from the dupping exploit, then you had those 117 who were banned for abusing an exploit for six months and yet again all those ill gotten goods couldn't all be removed and then as you noobly said ursan and that's all that is need to say about it. Plus if you spent any time really thining about it, all those ursan groups don't make tormented weapons any better.
Thank you for making the game suker with idiots that only know how to use one skill.
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